

MMORPG: Open Beta isn’t just a change in the game, it's a massive change to the community. This could, of course, change during the testing but we will have to see. Most of the core elements of the game are set, but we still want to add some things, but mainly focused on the endgame.

Space punks. update#
For our next update you will get two features that will be story focused, as well as lots of other updates. Now we want to focus on some systems like, improving crafting, iterating on the mission systems that make content replayable, and so on. Open beta we'll start with those sorts of missions. We gave new story missions to the players. MMORPG: How much more of the game can players expect to see in the open beta?īartek: When it comes to closed testing, our last update was related to the story. The main thing is that those repayable missions are constructed differently so as to better provide that continuous experience to players. Alternatively, you might get some missions that introduce a mechanic, and then this will be utilized in other missions that are repayable. In this case, you might change some elements of it. You have story missions in Space Punks, but you also get versions of these that are replayable types of this mission. That was the main challenge for us, to change the mindset from a one-time sort of experience to still a story-driven experience that can be expanded and varied. At the same time, you need to create content and missions that are replayable, so players can enjoy when they play it not only one time, but 15, 16, or 100 times. The biggest challenge for this is to remember that there are story beats you must hit. MMORPG: Did that include the way you tell the story? Shadow Warrior seems quite linear in comparison to Space Punk’s drop-in, drop-out play style?īartek: I think that it is different, but not so different. Did Jagex help with this shift in direction?īartek: Yes, we were working very closely with Jagex every day on the technical side and on the Living Game side of things because Space Punks is a living game and development is very different to the approach taken with Shadow Warrior. It’s a very different sort of game to Space Punks. MMORPG: We just played a bit of Shadow Warrior 3 today. MMORPG: Are we expecting that flood of players to break the game?īartek: I think there is always a possibility that someone will break some things to be frank. People came into that with different expectations than the open beta. You needed to get access via the pack or from an event. The other significant difference is that closed beta was kind of exclusive. These are the people that stick with us through the closed beta. I think that is important because we kind of know what our core fan base feel and how they play. Everybody that has been playing so far has bought into the idea?īartek: Yes. MMORPG: I suppose that also it gives you an opportunity to get a wide variety of player types into the game. There are a number of other things we want to get feedback on but scale is one of a few main points. We want to test out if our new crafting systems work as intended, for example, and if the feedback is positive. MMORPG: Is this large-scale testing going to be the focus of the next testing round?īartek: It will be one of the points, but we also want to do you know and check if our gameplay system is enjoyable. We’re looking forward to testing the old and newer stuff on a much larger group of players too. I think everybody in the team is especially excited as the closed beta test went better than we anticipated. Are the team excited for what is coming?īartek: Yes, we’re super excited. MMORPG: Thanks for taking the time to talk to us today, Space Punks Open Beta is almost here. We took some of that time to talk to Space Punks Lead Game Designer Bartek Schweiger about the upcoming open beta. There is just about enough time to clear some time in your calendar and check out the Open Beta trailer to see what’s in store. It’s up to a range of outlandish characters to pick up their weapons, fling themselves into the abyss, and see if they can shoot their way to a fortune in this upcoming title from Flying Wild Hog and Jagex. Thrusting players into the far reaches of outer space, you’ll find there’s gold in that there subspace void. If you haven’t already picked up a pre-order pack for this free-to-play game or simply haven't heard of it yet, you can check out the trailer below to get an idea of what’s coming in this cartoon dungeon crawler.
