
While other Voltrons must devote their attack phases to a single player, knocking him or her down with Commander Damage, Kemba can attack multiple players at once, killing one with Commander Damage and another with an army of tokens. A Voltron can be outnumbered by an army of tokens, but Kemba mitigates her vulnerability by creating one of her own. A sacrifice effect like Grave Pact can totally undo the lonesome Rafiq of the Many, but Kemba has Cats for sacrifice fodder.

She defies the expectations of a typical Voltron, and as a result, gets around many of the weaknesses of a Voltron strategy. They're somewhat mixed signals, as if the deck is pulling in two separate directions.īy no means does this mean Kemba is bad. There's a slight division of labor here we want Kemba to go as tall as possible, becoming singularly powerful-but we also want to go wide with all the Cat tokens. Kemba asks us to give her tons of equipment, and rewards us with more creatures. The Voltron commander is so powerful that no other creatures need even be present. Usually we see decks power up a single creature and use it as a battering ram, almost to the point of excluding any other creatures in the deck whatsoever. Making tokens is powerful, but it is somewhat disconnected from other "Voltron" decks, such as Sigarda, Host of Herons or Uril, the Miststalker. Right off the bat I should note that Kemba promotes a somewhat peculiar strategy. Suit her up with a Swiftfoot Boots, Loxodon Warhammer, and Sword of Vengeance onto her and you'll be making a feral army in no time. A Stoic 2/4 for three mana, she creates a 2/2 Cat at the beginning of your upkeep for every equipment attached to her. With 631 decks below her belt, she's established quite the name for herself. How do the Cat tokens compare to the Elementals? How does white's equipment support differ from red's artifact synergies? Let's find out on today's Commander Showdown: Equipment Edition. His name is Valduk, Keeper of the Flame, and he's a new Dominarian commander who packs quite a punch.īoth of these commanders make tokens, but with wildly different payoffs. Kemba famously creates Cat tokens for every equipment attached to her, but now there's a new guy in town who makes Elementals instead of kitties. One of the most famous white equipment commanders is Kemba, Kha Regent, which held its position as the #1 most-built mono-white commander for a very long time. From Sram, Senior Edificer to Nahiri, the Lithomancer, white has especially made a name for itself as an equipment master. While Esper deals with metal bodies, red and white focus on metal they can carry, from Argentum Armor to Sword of the Animist. Red and white have made a name for themselves as metallic masters. There is one aspect of their color pie that does shine through, however: equipment. As a result, red and white have often been relegated to the bottom of the barrel, with little uniqueness to their name. In 1-on-1 games like Standard and Modern, Red and White make up for this lack of late-game power with their speed, but in a multiplayer game, where your opponent doesn't have just 20 life, but a combined total of 120, that speed is much less impactful.

Both colors have limited access to mana ramp and card draw effects, which makes for a difficult time in a multiplayer environment. Red and white are frequently admonished for their weaknesses in the Commander format.
